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this vote will decide about the future of this invention: |
this can be added to the game |
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9% |
[ 1 ] |
it needs some changes but it is a good invention |
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72% |
[ 8 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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18% |
[ 2 ] |
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Total Votes : 11 |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Sun Dec 14, 2003 12:19 am Post subject: cerberus fighter invention discussion |
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first design:
Quote: | cerberus fighter (class 1 ship)
does 3 damage to an enemy class 3 ship
attack/life: 0/1
manpower: 2
researchtime: 2 d
buildingtime: 13 h
human-technology
needed research:
improved targeting
battle details:fights
(battle engine syntax: f)
modifies AP/LP by 0/-3 of 1 ship of any ship-type in the enemy fleet in class 3
(battle engine syntax: mod,enemy,1,3,all,+,0,-3)
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Lou of East from West 1st Rear Admiral
Joined: 11 Jun 2003 Posts: 372
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Posted: Sun Dec 14, 2003 1:46 am Post subject: |
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100/3=34*2=68 mp for a cruiser?
but he got spectre, lol
200/3=68*2=136 mp for warcruiser?
u unfortunally he got 2 dreds...
...
there is too many of this stuff!!!!!
_________________ Duke Lou
MoC of 9 |
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Liderant 1st Rear Admiral
Joined: 26 Aug 2003 Posts: 273 Location: Venezuela
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Posted: Sun Dec 14, 2003 1:52 am Post subject: |
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maybe if it does 4 damage |
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Username 1st Lieutenant
Joined: 31 Aug 2003 Posts: 38
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Posted: Sun Dec 14, 2003 1:53 am Post subject: |
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yes you are right lou but this ship is like the sabotage fighter and you need 70 sabotage to destroy 7 destroyers that are 56 points
also if you have enough creberus (a lot of cerberus) you will kill the dreadnoughts and cyclopses before they can act |
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masterp 1st Rear Admiral
Joined: 11 Jun 2003 Posts: 237 Location: Germany
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Posted: Sun Dec 14, 2003 2:04 am Post subject: |
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yeah lou is right the ceberous needs a bit more power mp +1/2
Greetings |
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Username 1st Lieutenant
Joined: 31 Aug 2003 Posts: 38
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Posted: Sun Dec 14, 2003 5:46 am Post subject: |
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I am the creator of this ship and I must say that I make a mistake calculating the power of this ship, making a comparision whit the sabotage I see this:
150 sabotage can kill 15 destroyers wining 120 point whit 150 mp invested
68 cerberus can kill 2 cruisers wining 120 points whit only 136 mp invested
so we can see that this ship is unbalanced compared whit the sabotage because you can win more points whit less mp invested
but there is a way to fix this:
instead of deal 3 damage: deal 4 damage
instead of 2 mp: 3 mp
this way the calculation up ahead will remain this way:
150 sabotage wins 120 points, like before
50 cercerus wins the same 120 points of the sabotage and cost 150 mp
also we can see that this ship (cerberus 1.1)deals 4 damage whit 3 mp (1.25 damage per mp unit) and the sabotage deals 1 damage per mp unit and the cerberus 1.0 (the original version) deals 1,5 damage per mp unit
but also there are more things to see:
the 2 versions of cerberus have a drawback against sabotage and is that have the same lp whit more mp, this means that an enemy fighter kills 1 sabotage and gets 1 point but against a cerberus will win 2 or 3 points (depends of the version) so the cerberus (both versions) are more vulnerable against class1 ships
also another drawback of the cerberus is that like 75 % of the class 2 ships have 10 lp and the other ships have less than 10 lp so if you see an enemy fleet in a dsp you can calculate how many sabotage you will need, this way you can limit the lost if something goes wrong but in the class 3 ships there are ships that have more than 100 lp, even 500 lp so you can't calculate how many cerberus you will need like how you can do whit the sabotage
so at the end I am not sure what version of my creation is more balanced,
the cerberus 1.0 (3 damage for 2 mp)
cerberus 1.1 (4 damage for 3 mp)
or another option somebady want to say
by the way: I want to know if I wrote the name correctly, in spanish is called ''cancerbero'', is the 3 heads dog guardian of the hell in the greeks mithology, if somebady knows if is right or wrong please post the answer here |
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Achilles 1st Rear Admiral
Joined: 22 May 2003 Posts: 333 Location: Wisconsin-USA
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Posted: Sun Dec 14, 2003 6:42 am Post subject: |
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Cerberus is the three-headed dog who guards Tartarus, the city of the dead.
I was dipped in the river Styx as a child, which is nearby.
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Sun Dec 14, 2003 11:16 am Post subject: |
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I like this ship, but I think it needs to do more damage.
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Username 1st Lieutenant
Joined: 31 Aug 2003 Posts: 38
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Posted: Mon Dec 15, 2003 12:08 am Post subject: |
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I see another detail of this ship, the first version have something I don't before and is that no ship destroyed can be reconstructed because never does exact damage
well this make that the first cerberus version can't be so now only remain the second version (4 damage for 3 mp) |
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Passchendaele Lieutenant Commander
Joined: 24 Nov 2003 Posts: 65
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Posted: Mon Dec 15, 2003 4:33 pm Post subject: |
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I don't like it. By attacking class three directly there is a greater potential for damage than class two.
"150 sabotage can kill 15 destroyers wining 120 point whit 150 mp invested
68 cerberus can kill 2 cruisers wining 120 points whit only 136 mp invested "
Sure, the points add up, but there is a big difference between 15 destroyers and 2 cruisers. The two cruisers make up a larger part of the class three than the destroyers of class two.
Example, class three battle:
10 cruisers= 340 cerberus 1.0 --A bargain at 680 mp.
10 cruisers= 250 cerberus 1.1 --750 mp.
Class two:
100 destroyers= 1000 sabotage --1000 mp.
Without looking at the points totals, you are looking at taking large chunks out of class three, because class three is smaller than class two by nature. Even 40 class three ships can be dealt with by only 1000 cerberus 1.1, at a cost of 3000 mp. But a 400 ship class two would take 4000 sabotage to clear.
This is just my opinion, but I think that it would leave class four too vulnerable by implementing this ship.
If there is anything wrong with my math let me know.
_________________ "We died in hell, they called it Passchendaele."
- Soldiers Lament, WWI |
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Username 1st Lieutenant
Joined: 31 Aug 2003 Posts: 38
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Posted: Tue Dec 16, 2003 1:24 am Post subject: |
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well Passchendaele your math is not wrong, and your point neither but there is a problem
ssabotage
30 destroyers = 300 mp in sabotage = 240 point
cerberus
should be
3 cruiser = 300 mp in cerberus = 180 points
OR...
4 cruisers = 300 mp in cerberus = 240 points
so now we have a dilema
(the cerberus 3 damage for 2 mp is unbalanced, so forget it)
1 damage per 1 mp OR 4 damage per 3 mp?
I like more 4 damage per 3 mp and I think is balanced because this ship is very vulnerable to class 1 ships because cost 3 mp and have only 1 lp like the sabotage
but I want to listen everybady opinion
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Username 1st Lieutenant
Joined: 31 Aug 2003 Posts: 38
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Posted: Tue Dec 16, 2003 1:37 am Post subject: |
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Ups, I forget to say something, sorry
Quote: | This is just my opinion, but I think that it would leave class four too vulnerable by implementing this ship. |
like whit the sabotage, if you destroy all enemy class 3 whit cerberus your class 3 will not fight against enemy class 4 because he dosn't have class 3, your class 3 ships will fight against his no one class 3 ships.
your fleet 3 fights against fleet 2 from xxx of xxxat xxx/xxx/xx
yours: 182 ships
class 1:
80 sabotage fighters (0/1, 1 MP)
class 2:
100 destroyers (10/10, 8 MP)
enemy: 557 ships
class 1:
24 fighters (1/1, 1 MP)
2 holo-fleet-carriers (0/10, 45 MP)
500 interceptors (0/1, 1 MP)
class 2:
4 destroyers (10/10, 8 MP)
class 3:
24 cruisers (100/100, 60 MP)
2 flamingos (0/500, 100 MP)
your class 1 vs enemy class 1: V
enemy:
24 fighters
2 holo-fleet-carriers
500 interceptors
you:
80 sabotage fighters
36 sabotage fighters start mission
4 sabotage fighters destroy 4 ships
40 interceptors intercept 80 ships
at this point I destroy his 4 destroyers
your class 2 vs enemy class 2: V
enemy:
you:
100 destroyers
losses:
enemy :
-
you :
-
score in this subbattle: 0
but my 100 destroyers don't go for his class 3 ship
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Passchendaele Lieutenant Commander
Joined: 24 Nov 2003 Posts: 65
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Posted: Tue Dec 16, 2003 4:17 am Post subject: |
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That does change things quite a bit. I never fought against sabotage fighters, or built any for that matter.
I'll have to think on this one a bit more.
_________________ "We died in hell, they called it Passchendaele."
- Soldiers Lament, WWI |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Tue Dec 16, 2003 7:45 am Post subject: |
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Strange br, I think if the class 2 is empty you should have class 2 vs class 3 battle because the sabotages destroyed the 4 destroyers. I had the same problem last round, still don't know if it is a bug of a feature.
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Username 1st Lieutenant
Joined: 31 Aug 2003 Posts: 38
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Posted: Tue Dec 16, 2003 9:59 pm Post subject: |
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I also think that, thats why I have in the br 100 destroyers, to attack his class 3 after my sabotage fighters clean his class 2
I don't think is a bug, otherwise the sabotage will be too powerfull |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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