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cerberus fighter invention discussion
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SpaceTrace Forum Forum Index » New Technology Inventions » cerberus fighter invention discussion
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this vote will decide about the future of this invention:
this can be added to the game
9%
 9%  [ 1 ]
it needs some changes but it is a good invention
72%
 72%  [ 8 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
18%
 18%  [ 2 ]
Total Votes : 11

Author Message
tec_server
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Sun Dec 14, 2003 12:19 am    Post subject: cerberus fighter invention discussion
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first design:

Quote:
cerberus fighter (class 1 ship)

does 3 damage to an enemy class 3 ship


attack/life: 0/1
manpower: 2

researchtime: 2 d
buildingtime: 13 h


human-technology
needed research:
improved targeting

battle details:fights
(battle engine syntax: f)
modifies AP/LP by 0/-3 of 1 ship of any ship-type in the enemy fleet in class 3
(battle engine syntax: mod,enemy,1,3,all,+,0,-3)
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Lou of East from West
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 Post Posted: Sun Dec 14, 2003 1:46 am    Post subject:
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100/3=34*2=68 mp for a cruiser?
but he got spectre, lol
200/3=68*2=136 mp for warcruiser?
u unfortunally he got 2 dreds...
...
there is too many of this stuff!!!!!

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Liderant
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 Post Posted: Sun Dec 14, 2003 1:52 am    Post subject:
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maybe if it does 4 damage
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1st Lieutenant
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Joined: 31 Aug 2003
Posts: 38

 Post Posted: Sun Dec 14, 2003 1:53 am    Post subject:
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yes you are right lou but this ship is like the sabotage fighter and you need 70 sabotage to destroy 7 destroyers that are 56 points
also if you have enough creberus (a lot of cerberus) you will kill the dreadnoughts and cyclopses before they can act
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masterp
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 Post Posted: Sun Dec 14, 2003 2:04 am    Post subject:
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yeah lou is right the ceberous needs a bit more power mp +1/2


Greetings
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1st Lieutenant
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 Post Posted: Sun Dec 14, 2003 5:46 am    Post subject:
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I am the creator of this ship and I must say that I make a mistake calculating the power of this ship, making a comparision whit the sabotage I see this:
150 sabotage can kill 15 destroyers wining 120 point whit 150 mp invested
68 cerberus can kill 2 cruisers wining 120 points whit only 136 mp invested

so we can see that this ship is unbalanced compared whit the sabotage because you can win more points whit less mp invested

but there is a way to fix this:
instead of deal 3 damage: deal 4 damage
instead of 2 mp: 3 mp

this way the calculation up ahead will remain this way:

150 sabotage wins 120 points, like before
50 cercerus wins the same 120 points of the sabotage and cost 150 mp

also we can see that this ship (cerberus 1.1)deals 4 damage whit 3 mp (1.25 damage per mp unit) and the sabotage deals 1 damage per mp unit and the cerberus 1.0 (the original version) deals 1,5 damage per mp unit

but also there are more things to see:
the 2 versions of cerberus have a drawback against sabotage and is that have the same lp whit more mp, this means that an enemy fighter kills 1 sabotage and gets 1 point but against a cerberus will win 2 or 3 points (depends of the version) so the cerberus (both versions) are more vulnerable against class1 ships
also another drawback of the cerberus is that like 75 % of the class 2 ships have 10 lp and the other ships have less than 10 lp so if you see an enemy fleet in a dsp you can calculate how many sabotage you will need, this way you can limit the lost if something goes wrong but in the class 3 ships there are ships that have more than 100 lp, even 500 lp so you can't calculate how many cerberus you will need like how you can do whit the sabotage

so at the end I am not sure what version of my creation is more balanced,
the cerberus 1.0 (3 damage for 2 mp)
cerberus 1.1 (4 damage for 3 mp)
or another option somebady want to say

by the way: I want to know if I wrote the name correctly, in spanish is called ''cancerbero'', is the 3 heads dog guardian of the hell in the greeks mithology, if somebady knows if is right or wrong please post the answer here
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Achilles
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 Post Posted: Sun Dec 14, 2003 6:42 am    Post subject:
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Cerberus is the three-headed dog who guards Tartarus, the city of the dead.

I was dipped in the river Styx as a child, which is nearby.
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JaM
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 Post Posted: Sun Dec 14, 2003 11:16 am    Post subject:
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I like this ship, but I think it needs to do more damage.
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 Post Posted: Mon Dec 15, 2003 12:08 am    Post subject:
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I see another detail of this ship, the first version have something I don't before and is that no ship destroyed can be reconstructed because never does exact damage
well this make that the first cerberus version can't be so now only remain the second version (4 damage for 3 mp)
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Passchendaele
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 Post Posted: Mon Dec 15, 2003 4:33 pm    Post subject:
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I don't like it. By attacking class three directly there is a greater potential for damage than class two.

"150 sabotage can kill 15 destroyers wining 120 point whit 150 mp invested
68 cerberus can kill 2 cruisers wining 120 points whit only 136 mp invested "

Sure, the points add up, but there is a big difference between 15 destroyers and 2 cruisers. The two cruisers make up a larger part of the class three than the destroyers of class two.

Example, class three battle:
10 cruisers= 340 cerberus 1.0 --A bargain at 680 mp.
10 cruisers= 250 cerberus 1.1 --750 mp.

Class two:
100 destroyers= 1000 sabotage --1000 mp.

Without looking at the points totals, you are looking at taking large chunks out of class three, because class three is smaller than class two by nature. Even 40 class three ships can be dealt with by only 1000 cerberus 1.1, at a cost of 3000 mp. But a 400 ship class two would take 4000 sabotage to clear.

This is just my opinion, but I think that it would leave class four too vulnerable by implementing this ship.

If there is anything wrong with my math let me know.

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 Post Posted: Tue Dec 16, 2003 1:24 am    Post subject:
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well Passchendaele your math is not wrong, and your point neither but there is a problem

ssabotage
30 destroyers = 300 mp in sabotage = 240 point

cerberus
should be
3 cruiser = 300 mp in cerberus = 180 points
OR...
4 cruisers = 300 mp in cerberus = 240 points

so now we have a dilema
(the cerberus 3 damage for 2 mp is unbalanced, so forget it)

1 damage per 1 mp OR 4 damage per 3 mp?

I like more 4 damage per 3 mp and I think is balanced because this ship is very vulnerable to class 1 ships because cost 3 mp and have only 1 lp like the sabotage

but I want to listen everybady opinion
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 Post Posted: Tue Dec 16, 2003 1:37 am    Post subject:
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Ups, I forget to say something, sorry

Quote:
This is just my opinion, but I think that it would leave class four too vulnerable by implementing this ship.


like whit the sabotage, if you destroy all enemy class 3 whit cerberus your class 3 will not fight against enemy class 4 because he dosn't have class 3, your class 3 ships will fight against his no one class 3 ships.

your fleet 3 fights against fleet 2 from xxx of xxxat xxx/xxx/xx

yours: 182 ships
class 1:
80 sabotage fighters (0/1, 1 MP)
class 2:
100 destroyers (10/10, 8 MP)

enemy: 557 ships
class 1:
24 fighters (1/1, 1 MP)
2 holo-fleet-carriers (0/10, 45 MP)
500 interceptors (0/1, 1 MP)
class 2:
4 destroyers (10/10, 8 MP)
class 3:
24 cruisers (100/100, 60 MP)
2 flamingos (0/500, 100 MP)

your class 1 vs enemy class 1: V
enemy:
24 fighters
2 holo-fleet-carriers
500 interceptors
you:
80 sabotage fighters

36 sabotage fighters start mission
4 sabotage fighters destroy 4 ships

40 interceptors intercept 80 ships

at this point I destroy his 4 destroyers

your class 2 vs enemy class 2: V
enemy:
you:
100 destroyers


losses:
enemy :
-
you :
-
score in this subbattle: 0

but my 100 destroyers don't go for his class 3 ship
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Passchendaele
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 Post Posted: Tue Dec 16, 2003 4:17 am    Post subject:
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That does change things quite a bit. I never fought against sabotage fighters, or built any for that matter.

I'll have to think on this one a bit more.

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JaM
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 Post Posted: Tue Dec 16, 2003 7:45 am    Post subject:
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Strange br, I think if the class 2 is empty you should have class 2 vs class 3 battle because the sabotages destroyed the 4 destroyers. I had the same problem last round, still don't know if it is a bug of a feature.
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 Post Posted: Tue Dec 16, 2003 9:59 pm    Post subject:
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I also think that, thats why I have in the br 100 destroyers, to attack his class 3 after my sabotage fighters clean his class 2

I don't think is a bug, otherwise the sabotage will be too powerfull
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admin
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 Post Posted: Wed Jul 27, 2005 8:53 am    Post subject:

the ship is added, so i opened a new post with the revised version:
http://www.spacetrace.com/forum/viewtopic.php?p=45622
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